Unity 3D Textures

Unity 3D Textures

#1 Materials form the basic starting point for textures
#2 Textures should be in the following format to enable tiling.
nSquare and the power of two
n128 x 128, 256 x 256, 512 x 512, 1024 x 1024

#3 Shaders control the rendering characteristics of textured surface